Magic Items such as Helms of Underwater Action.There are, however, magical means in which one could breath underwater for extended periods of time. Without this ability one could spend little time, if any, beneath the surface of the water to explore. Obviously the ability to breath underwater is a paramount concern to the players and the Dungeon Master. Mermen How do the characters breath underwater How does underwater movement affect combat?.How well do the adventurers see? How far?.How do they move? How fast? Are they in armor?.How do the player characters breath underwater?.This article is going to discuss some of the important points one must consider before embarking on such adventures. Whether your plan is to have your adventurers explore in the ocean, or in some freshwater lake, some issues need to be addressed in order to make such an adventure possible. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.Sooner or later every Dungeon Master considers the possibility of running an adventure underwater. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Natural Weapons: You grow claws, fangs, spines, horns, or a different natural weapon of your choice. At any time for the duration of the spell, you can use your action to change your appearance in this way again. You also don't appear as a creature of a different size than you, and your basic shape stays the same, if you're bipedal, you can't use this spell to become quadrupedal, for instance. You can make yourself appear as a member of another race, though none of your statistics change. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can breathe underwater and gain a swimming speed equal to your walking speed.Ĭhange Appearance: You transform your appearance. While the spell lasts, you can end one option as an action to gain the benefits of a different one.Īquatic Adaptation: You adapt your body to an aquatic environment, sprouting gills, and growing webbing between your fingers. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell.
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